Tank Maniacs

Tank Maniacs

A chaotic couch-party tank game for one to four players, built around short, unpredictable battles in hand-drawn post-apocalyptic arenas. Players fight free-for-all or in teams, master 11 unusual tanks and react to hazards and power-ups introduced by the Showrunner. Eight distinct levels, four game modes, AI opponents, dynamic commentary and Twitch audience voting keep matches changing. Released on Steam with full controller support, Remote Play Together and 20 achievements after winning two game-development competition awards.

The illustrated cast of Tank Maniacs standing in a colorful physics-driven battlefield
Tank Maniacs · Selected project image

SHIPPED PARTY GAME · LOCAL MULTIPLAYER · STEAM

Built for the couch. Designed for chaos.

A chaotic couch-party tank game for one to four players, built around short, unpredictable battles in hand-drawn post-apocalyptic arenas. Players fight free-for-all or in teams, master 11 unusual tanks and react to hazards and power-ups introduced by the Showrunner. Eight distinct levels, four game modes, AI opponents, dynamic commentary and Twitch audience voting keep matches changing. Released on Steam with full controller support, Remote Play Together and 20 achievements after winning two game-development competition awards.

  • Released 5 December 2019
  • 1–4 players
  • 8 arenas
  • 11 tanks
  • 20 Steam achievements

GAME & DELIVERY SYSTEMS

  • Technical leadership
  • Local multiplayer
  • Physics-driven combat
  • AI opponents
  • Dynamic commentary
  • Twitch integration
  • Steam release
View Tank Maniacs on Steam

CAPABILITY MAP

From decision to production.

01

Technical leadership

Clarify constraints, success criteria and technical boundaries.

02

Local multiplayer

Build in visible increments with ownership close to the code.

03

Physics-driven combat

Test performance, recovery and real operating conditions.

04

AI opponents

Leave documentation, observability and a maintainable next step.

05

Dynamic commentary

06

Twitch integration

07

Steam release

FAQ

Questions specific to this path.

How does tank maniacs start?

We begin with current state, constraints, success criteria and the highest-risk assumption before defining implementation.

Can you join an existing team?

Yes. Ownership boundaries, codebase condition and delivery risk are mapped before production systems change.

What happens after delivery?

Handover, embedded capacity or managed operation are agreed around the product and internal team.

NEXT STEP

Bring us the constraint, not a polished brief.

A technical lead will review the current state and recommend the smallest useful next step.

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