Technical leadership
Clarify constraints, success criteria and technical boundaries.
Tank Maniacs
A chaotic couch-party tank game for one to four players, built around short, unpredictable battles in hand-drawn post-apocalyptic arenas. Players fight free-for-all or in teams, master 11 unusual tanks and react to hazards and power-ups introduced by the Showrunner. Eight distinct levels, four game modes, AI opponents, dynamic commentary and Twitch audience voting keep matches changing. Released on Steam with full controller support, Remote Play Together and 20 achievements after winning two game-development competition awards.

SHIPPED PARTY GAME · LOCAL MULTIPLAYER · STEAM
A chaotic couch-party tank game for one to four players, built around short, unpredictable battles in hand-drawn post-apocalyptic arenas. Players fight free-for-all or in teams, master 11 unusual tanks and react to hazards and power-ups introduced by the Showrunner. Eight distinct levels, four game modes, AI opponents, dynamic commentary and Twitch audience voting keep matches changing. Released on Steam with full controller support, Remote Play Together and 20 achievements after winning two game-development competition awards.
GAME & DELIVERY SYSTEMS
CAPABILITY MAP
Clarify constraints, success criteria and technical boundaries.
Build in visible increments with ownership close to the code.
Test performance, recovery and real operating conditions.
Leave documentation, observability and a maintainable next step.
FAQ
We begin with current state, constraints, success criteria and the highest-risk assumption before defining implementation.
Yes. Ownership boundaries, codebase condition and delivery risk are mapped before production systems change.
Handover, embedded capacity or managed operation are agreed around the product and internal team.
NEXT STEP
A technical lead will review the current state and recommend the smallest useful next step.
Start a project