GAME DEVELOPMENT

Game Development

Games, mobile applications and immersive products for PC, console, iOS, Android, VR and AR.

From product discovery and gameplay systems to custom algorithms, platform engineering, optimization and live evolution, we own the software layer the player or end user directly experiences.

DISCIPLINE SCOPE

We own the player-facing product across games, mobile and immersive platforms.

Our game discipline covers full-cycle production and focused engineering for Unity, custom algorithms, PC and console, mobile games, interactive mobile applications, VR and AR.

The work can stand alone or connect to Backend & Cloud and AI through explicit contracts. Scope, staffing and cost remain visible per discipline even when one team coordinates the complete product.

01

Product and play

Core loop, interaction, systems design support, UX and the vertical slices used to validate the product.

02

Production systems

Unity architecture, content workflows, editor tools, build automation and performance budgets.

03

Platform delivery

PC, console, iOS, Android, VR and AR adaptation, integration, packaging and release support.

04

Connected experience

Multiplayer, backend, live content and AI integrated where the player-facing product needs them.

One production plan from product definition to live support.

One production plan from product definition to live support.

We can take responsibility for a complete game or own a clearly bounded production layer. Product, design and engineering decisions are kept in the same delivery loop so a prototype does not become a disconnected throwaway and late backend or platform work does not derail the release.

01

Discovery and product definition

We turn the intended player experience, commercial constraints, platforms and team capacity into a testable scope, risk register and milestone plan.

02

Prototype and vertical slice

We validate the core loop, technical unknowns, art and content workflow, performance targets and production cost before committing to scale.

03

Production and integration

Gameplay, tools, content, multiplayer, backend contracts, build automation and platform requirements advance through shared playable milestones.

04

Launch and live support

We prepare release candidates, telemetry, operational ownership, rollback paths and a post-launch plan for fixes, content and live systems.

How we run a full-cycle engagement

How we run a full-cycle engagement

Senior technical and product owners stay close to the work. Progress is demonstrated in running builds, while scope, quality and operating cost remain visible to the people making commercial decisions.

  1. 01

    Frame the product

    Define audience, platforms, core loop, content ambition, success measures and the assumptions that could invalidate the plan.

  2. 02

    Prove the difficult parts

    Build the smallest playable system that tests feel, feasibility, production workflow and the highest technical risks.

  3. 03

    Produce in vertical increments

    Ship integrated slices with gameplay, content, online services and release tooling working together.

  4. 04

    Harden and transfer

    Profile, test failure paths, prepare stores and platforms, document ownership and agree live-operation responsibilities.

What you receive

What you receive

The exact package follows the engagement, but every phase ends in assets your team can inspect, run and continue using.

  • Product and technical discovery record
  • Playable prototypes and production builds
  • Source code, project configuration and build pipeline
  • Architecture, content workflow and operational documentation
  • Release, handover and post-launch plan

What you receive

One production plan from product definition to live support.

Unity engineering for teams that need to keep shipping.

Unity engineering for teams that need to keep shipping.

We work inside new or established Unity products across gameplay, architecture, editor tooling, rendering, content delivery and platform integration. The goal is not simply clean code; it is a project that can absorb content, survive change and produce reliable builds at the speed the product needs.

01

Gameplay and systems engineering

Core loops, state, cameras, input, UI, progression, simulation and data-driven systems designed for iteration and testability.

02

Editor and content pipelines

Custom tools, validation, asset workflows, Addressables strategy and build-time checks that let designers and artists work safely.

03

Performance engineering

CPU, GPU, memory, loading and garbage-collection analysis followed by changes measured on representative target hardware.

04

Integration and platform delivery

SDKs, native capabilities, online services, headless servers, build automation and platform-specific release requirements.

How we improve or build a Unity project

How we improve or build a Unity project

We begin with the product constraints and the current project, not a preferred architecture pattern. Existing systems are preserved where they work; changes are prioritized by player impact, production friction and delivery risk.

  1. 01

    Audit the project

    Review assemblies, dependencies, scenes, assets, build configuration, runtime profiles and the team's current pain points.

  2. 02

    Set measurable budgets

    Agree target devices, frame time, memory, loading, build duration and iteration expectations.

  3. 03

    Implement behind safe boundaries

    Introduce systems in testable increments, with migration and compatibility planned for active content work.

  4. 04

    Prove production readiness

    Profile on device, automate builds, exercise failure paths and document the workflows the team will own.

Typical Unity deliverables

Typical Unity deliverables

We provide production code and the practical tooling around it, not an isolated package that only its author understands.

  • Gameplay and reusable runtime systems
  • Unity editor tools and content validation
  • Performance captures, budgets and optimization record
  • Automated client or headless build pipeline
  • Integration notes, tests and technical handover

Typical Unity deliverables

Unity engineering for teams that need to keep shipping.

Custom algorithms where engine defaults no longer fit.

Custom algorithms where engine defaults no longer fit.

Some products fail because a core workload grows faster than a general-purpose solution can handle. We design and implement algorithms around the real topology, update frequency, hardware and correctness requirements, then integrate them with the surrounding Unity or backend system.

01

Navigation and pathfinding

A*, hierarchical or domain-specific navigation, dynamic obstacle updates, reachability and multiplayer-aware movement for unusual worlds.

02

Spatial data structures

Octrees, grids, spatial hashes and custom indexes for visibility, proximity, collision candidates, world queries and streaming.

03

Procedural and voxel systems

Terrain generation, chunking, greedy meshing, modification, persistence and data transfer for large or player-editable worlds.

04

High-performance implementation

Data layout, batching, caching, Unity Burst and Job System work driven by profiles instead of fashionable rewrites.

From bottleneck to verified implementation

From bottleneck to verified implementation

Algorithm work begins with evidence. We preserve a correct reference where possible, create representative datasets and measure total system cost—including synchronization, memory and integration overhead.

  1. 01

    Define the workload

    Capture input sizes, mutation patterns, correctness rules, target hardware and the performance budget that matters to the product.

  2. 02

    Build a measurable baseline

    Create benchmarks and representative scenes or datasets so improvements can be compared honestly.

  3. 03

    Design and integrate

    Select or adapt the algorithm, data layout and concurrency model, then connect it to gameplay and production tooling.

  4. 04

    Stress and document

    Test worst cases, memory behavior and failure modes, then document assumptions and safe extension points.

What the engineering package includes

What the engineering package includes

The result includes the evidence required to maintain the system, not only optimized source code.

  • Workload model and performance budget
  • Reference benchmark and profiling captures
  • Production implementation and integration
  • Correctness, stress and regression tests
  • Design decisions, limits and extension guidance

What the engineering package includes

Custom algorithms where engine defaults no longer fit.

Platform delivery is a production discipline, not a final export.

Platform delivery is a production discipline, not a final export.

We build and adapt Unity games for desktop and console environments, where input, performance, save behavior, suspend and resume, platform services, patching and certification expectations influence architecture long before submission.

01

PC production

Hardware tiers, graphics options, input devices, storefront services, installers, crash diagnostics and build distribution.

02

Console-ready architecture

Platform abstraction, user and save flows, suspend behavior, memory discipline and compliance-aware system design.

03

Porting and adaptation

Code, shaders, assets, UI and controls reviewed against the target rather than treated as a build-switch exercise.

04

Release engineering

Repeatable builds, release branches, platform configuration, submission support and rapid diagnosis of candidate issues.

How we reduce platform risk

How we reduce platform risk

Target platforms and release responsibilities are agreed early. We create representative builds throughout production so performance or platform integration does not arrive as a late surprise.

  1. 01

    Platform gap assessment

    Map current systems, middleware, content and workflows against target hardware and platform requirements.

  2. 02

    Budget and abstraction plan

    Define memory, frame-time, loading and input targets and isolate platform-specific behavior behind owned interfaces.

  3. 03

    Continuous target builds

    Keep real-device builds in the milestone loop while fixing compatibility and performance in priority order.

  4. 04

    Candidate and submission support

    Harden save and user flows, package builds, investigate platform findings and preserve a controlled release branch.

Typical platform deliverables

Typical platform deliverables

The engagement can cover a complete target or the engineering needed to prepare an internal team for submission.

  • Platform readiness and dependency assessment
  • Input, user, save and service integrations
  • Performance and memory optimization
  • Automated platform build configuration
  • Submission issue support and release documentation

Typical platform deliverables

Platform delivery is a production discipline, not a final export.

A mobile game has to survive the device and the session around it.

A mobile game has to survive the device and the session around it.

We develop and port Unity games for iOS and Android with touch interaction, device diversity, thermal behavior, network transitions, store services and frequent updates treated as product constraints.

01

Touch-first gameplay

Controls, camera, UI density, feedback and onboarding designed for short, interrupted sessions and a wide range of screens.

02

Device performance

CPU, GPU, memory, download size, battery and thermal budgets measured across representative hardware tiers.

03

Connected game systems

Identity, cloud saves, progression, purchases, notifications, remote configuration, analytics and live events integrated through explicit contracts.

04

Store and release operations

Build variants, signing, privacy settings, SDK maintenance, staged rollout and version compatibility for recurring releases.

How we build for a fragmented device market

How we build for a fragmented device market

We choose a supported device matrix and network assumptions before optimizing. Automated builds and on-device profiling remain part of every meaningful milestone.

  1. 01

    Define the mobile envelope

    Agree device tiers, orientation, session model, connectivity, download limits, monetization and store targets.

  2. 02

    Prototype interaction on device

    Validate controls, readability, loading and the core loop on phones rather than relying on editor play mode.

  3. 03

    Integrate services safely

    Connect platform SDKs and backend features with retry, offline and version behavior made explicit.

  4. 04

    Profile and release

    Test representative devices, automate signed builds, stage rollout and monitor stability and performance.

What we provide for mobile production

What we provide for mobile production

We can deliver the client, specific systems or a porting and stabilization workstream.

  • Supported device and performance matrix
  • Touch UX and mobile gameplay implementation
  • Platform and backend integrations
  • On-device profiling and optimization record
  • Store-ready builds and release pipeline

What we provide for mobile production

A mobile game has to survive the device and the session around it.

Interactive mobile products with the full operating system behind them.

Interactive mobile products with the full operating system behind them.

We build iOS and Android products where realtime 3D, AR, gamification, media or device interaction makes a generic application stack insufficient. The work covers the user experience as well as authentication, APIs, offline state, content delivery and production release.

01

Product and experience design

User journeys, interaction prototypes, information structure and gamification tied to a real operational or commercial goal.

02

Interactive client engineering

Realtime 2D or 3D, visualization, camera, location, media, notifications and supported device capabilities.

03

Backend-connected behavior

Authentication, API contracts, synchronization, offline queues, remote content and versioned client-server behavior.

04

Product lifecycle

Analytics, crash reporting, privacy-aware instrumentation, store delivery, staged rollout and ongoing compatibility work.

How we take a mobile product from idea to operation

How we take a mobile product from idea to operation

We identify what must be native, what benefits from Unity or realtime technology and what belongs in the backend. This prevents the visual experience from dictating an unnecessarily fragile overall architecture.

  1. 01

    Discover users and operations

    Map the user journey, content ownership, device context, backend systems, offline needs and measurable outcomes.

  2. 02

    Prototype the risky interaction

    Validate 3D, AR, media, device or gamification behavior on real hardware and with representative content.

  3. 03

    Build the client and contracts

    Develop the application alongside versioned APIs, authentication, synchronization and content-management workflows.

  4. 04

    Release and observe

    Prepare store assets and signed builds, stage rollout, monitor failures and define the update and support process.

A complete mobile delivery can include

A complete mobile delivery can include

Scope can stop at a validated prototype or continue through production operation.

  • Product discovery and UX flows
  • Interactive iOS and Android application
  • Documented backend and API integrations
  • Offline, synchronization and notification behavior
  • Store release, analytics and support plan

A complete mobile delivery can include

Interactive mobile products with the full operating system behind them.

VR products designed around embodiment, comfort and a hard frame budget.

VR products designed around embodiment, comfort and a hard frame budget.

We build commercial VR games, multiplayer experiences, training systems and enterprise platforms. Interaction, 3D content, headset performance, operator workflows and cloud-connected delivery are designed together for the target environment.

01

VR games and multiplayer

Embodied interaction, traversal, combat, co-presence, networked objects and authoritative behavior designed for responsiveness and comfort.

02

Training and simulation

Scenario logic, assessment, guided interaction, repeatable sessions and operational data for learning or industrial use.

03

Enterprise content platforms

VR clients paired with browser editors, media pipelines, remote content management, authentication and fleet-aware delivery.

04

Headset performance

CPU, GPU, memory, draw-call, shader and loading work measured against the sustained refresh target on actual hardware.

How we develop for the headset, user and operator

How we develop for the headset, user and operator

A VR demo can hide comfort, performance and content-operation problems. We validate those constraints early, then keep real-device builds in the production loop.

  1. 01

    Define the operating context

    Identify headset, physical space, session length, user experience, supervision, connectivity and content-update needs.

  2. 02

    Prototype interaction and comfort

    Test scale, reach, locomotion, feedback, accessibility and the core task with representative users and hardware.

  3. 03

    Build content and platform systems

    Develop runtime systems, tools, multiplayer or backend services and a repeatable content workflow.

  4. 04

    Profile and deploy

    Measure sustained performance, test recovery, package for the target fleet or store and document operations.

What a VR engagement can provide

What a VR engagement can provide

We can deliver a standalone experience or the complete client, content and cloud platform around it.

  • Interaction and comfort prototype
  • Production VR client and runtime systems
  • Content creation or remote-management tooling
  • Multiplayer and backend integrations
  • On-headset performance report and deployment package

What a VR engagement can provide

VR products designed around embodiment, comfort and a hard frame budget.

AR systems that remain understandable in an imperfect physical world.

AR systems that remain understandable in an imperfect physical world.

We build mobile and spatial products for visualization, location-based storytelling, training, guidance and connected content. Tracking quality, environment assumptions, device behavior and the user's real task shape the experience from the beginning.

01

Mobile AR

Plane, image and object-based interaction, camera workflows and spatial UI for supported iOS and Android devices.

02

Location-based and VPS AR

GPS, mapped locations, visual positioning, registration and on-site validation for experiences tied to the real world.

03

Visualization and guidance

Product, industrial or training overlays with clear anchoring, scale, occlusion and interaction behavior.

04

Connected content

Remote assets, media processing, content management, analytics and version-aware delivery to field applications.

How we turn spatial uncertainty into a deployable product

How we turn spatial uncertainty into a deployable product

We define the environmental envelope and fallback behavior before producing large amounts of content. Real-location and real-device tests are treated as engineering milestones.

  1. 01

    Map place, device and task

    Document supported environments, lighting, connectivity, positioning needs, safety concerns and the user's intended action.

  2. 02

    Prove tracking and spatial UX

    Build an on-device prototype that tests registration, discoverability, readability and recovery when tracking degrades.

  3. 03

    Create the content system

    Implement runtime interaction, asset workflows, backend delivery and authoring or administration tools.

  4. 04

    Validate in the field

    Test at representative locations and devices, measure failure modes and prepare deployment and support procedures.

Typical AR deliverables

Typical AR deliverables

The product may be a public mobile experience, an internal tool or a reusable platform for many locations and content sets.

  • Spatial concept and feasibility prototype
  • Production AR client
  • Tracking, registration and fallback design
  • Content and backend integration
  • Field validation report and deployment plan

Typical AR deliverables

AR systems that remain understandable in an imperfect physical world.

TECHNICAL PRIORITIES

From decision to production.

  1. 01

    Discover

    Turn the product goal, audience and platform constraints into a decision-ready scope.

  2. 02

    Prove

    Validate experience, production workflow and the hardest technical assumption in a playable build.

  3. 03

    Produce

    Deliver integrated vertical increments with content, client and services advancing together.

  4. 04

    Launch

    Harden performance and failure paths, prepare platforms and hand over or support live operation.

We own the player-facing product across games, mobile and immersive platforms.

The work can stand alone or connect to Backend & Cloud and AI through explicit contracts. Scope, staffing and cost remain visible per discipline even when one team coordinates the complete product.

START WITH THIS DISCIPLINE

Turn the product idea into a playable, shippable experience.

Start a Project
Start a project