SELECTED TEAM TRACK RECORD

Games, immersive products and online systems built for production.

From commercial VR releases and hand-drawn multiplayer games to enterprise training platforms and rapid product prototypes, our team has delivered projects across both sides of game technology: the experience players interact with and the systems that keep it running.

The projects below include original Backend Alchemist productions as well as work delivered through prior studio, leadership and contract roles by current team members. Each project profile states the team's involvement.

Showing 10 projects

Bad Goons project coverBad Goons

FLAGSHIP PRODUCTION · LARGE-SCALE MULTIPLAYER FPS · VOXEL WARFARE

Bad Goons

A flagship multiplayer FPS built around a battlefield players can destroy, excavate and rebuild during every match. Fully networked voxel destruction, dynamic capture points, construction and fortification, deployable spawn networks, procedural maps, tactical support assets and a broad arsenal create shifting front lines instead of static cover. The playable Early Access build is in active development toward its planned December 2026 Steam release, supported by shared developer-and-community playtests.

  • Unity 6
  • Large-scale multiplayer FPS
  • Networked voxel destruction
  • Building and fortification
  • Dedicated Linux servers
  • Procedural maps
  • Cloud deployment
ACTIVE DEVELOPMENT
In active development · Designed for 64-player battles · Dynamic destructible terrain · Steam Early Access planned for December 2026 · Networked voxel destruction · Building and fortification · Procedural battlefields
TEAM CONTRIBUTION
Original game concept, gameplay development, multiplayer architecture, dedicated-server infrastructure, cloud deployment and technical production.

GAMEPLAY

A night firefight in Bad Goons with explosions lighting a destructible voxel city skyline and the objective HUD visible
A scoped rifle in Bad Goons overlooking a brick tower and forested voxel hills
A shotgun carried through voxel reeds beside a river in Bad Goons
View Bad Goons
Beanstalker project coverBeanstalker

FLAGSHIP VR RELEASE · PROCEDURAL ACTION-ADVENTURE · ONLINE CO-OP

Beanstalker

One of our defining shipped titles: a VR climbing action-adventure set across enormous procedurally generated vertical worlds. Players climb, fight, loot and craft swords, crossbows, shields, grenades and grappling hooks while adapting to changing quests, biomes, enemies, puzzles and bosses. Built for sustained 90+ FPS and later expanded with four-player online co-op, Bean Stalker sold 60,000 copies and currently holds a Very Positive Steam rating from 190 reviews, with 35 achievements and multiple major content updates.

  • Full-cycle VR production
  • Procedural vertical worlds
  • VR climbing and combat
  • Crafting and progression
  • Four-player online co-op
  • Performance optimization
  • Post-launch content
COMMERCIAL PROOF
60,000 copies sold · 90% positive reviews · 90+ FPS · 4 km procedural world · 60,000 copies sold · Very Positive on Steam (190 reviews) · 90+ FPS · Online co-op · 35 achievements
TEAM CONTRIBUTION
Technical direction, architecture and production coordination across engineering, game design and art.

GAMEPLAY

A pink carnivorous plant snapping at the player's armoured VR gauntlets in Beanstalker's vine world
The player holding a crossbow and rifle among frozen beanstalk branches in Beanstalker's ice biome
Striped flying creatures circling thorned desert vines in Beanstalker's arid biome
View Beanstalker
Incrempire project coverIncrempire

FEATURED RELEASE · INCREMENTAL SURVIVAL · STEAM

Incrempire

One of our featured releases: a relaxing incremental survival and base-defense game where every defeat feeds permanent progression. Players defend a kingdom across 25 levels and four biomes, combine a deep skill tree with run-specific blessings, unlock spells, towers, mining and rune systems, and experiment with different builds. Following a rapid two-month public-demo cycle, Incrempire launched on Steam for Windows, macOS and Linux with Steam Deck support, achievements, leaderboards and eight interface languages.

  • Full game production
  • Incremental systems
  • Tower defense
  • Skill-tree progression
  • Cross-platform release
  • Steam integration
STEAM RELEASE
420 concurrent players on launch day · Playable demo in 2 months · Feedback from 50+ early users · Released 21 July 2026 · 25 levels · 4 biomes · 8 languages · Steam Deck Playable
TEAM CONTRIBUTION
Game design, gameplay production and rapid product validation.

GAMEPLAY

Incrempire towers holding a line against blue ice creatures in a frozen arena
The Incrempire progression map with numbered castle levels across grass and snow regions
Waves of purple undead swarming an Incrempire tower while spell effects break the line
View Incrempire
If These Streets Could Talk project coverIf These Streets Could Talk

HISTORICAL AR/XR · LOCATION-BASED STORYTELLING · CULTURAL MEMORY

If These Streets Could Talk

A location-based historical AR/XR project that makes forgotten stories from Budapest's Jewish Quarter visible again at the places where they happened. Research, digital reconstruction and interactive narrative combine in three prototype stories, leading toward a final public experience planned for 2027.

  • Location-based AR
  • Historical storytelling
  • Digital reconstruction
  • Interactive narrative
  • Research-led design
  • On-site experience
CURRENT STATUS
Three prototype stories in testing · Final experience planned for 2027 · Original Budapest locations
TEAM CONTRIBUTION
AR/XR technology and interactive experience development within a multidisciplinary historical project.
View If These Streets Could Talk
Astra Industria project coverAstra Industria

TECHNICAL PROTOTYPE · FACTORY-BUILDING GAME

Astra Industria

A Factorio-inspired sci-fi factory builder developed as a technical prototype. The project focused on validating its core factory-building systems, atmosphere and commercial potential. Even with placeholder visuals, early advertising tests generated unusually strong conversion signals.

  • Technical prototyping
  • Factory systems
  • Simulation gameplay
  • Product validation
  • Sci-fi worldbuilding
KEY CHALLENGE
Validate a systems-heavy game concept and its market appeal before committing to full production.
TEAM CONTRIBUTION
Technical prototyping, simulation-system development and early product validation.

GAMEPLAY

An Astra Industria orbital factory platform with conveyor lines, turrets and docked ships in deep space
A magenta and cyan crystal asteroid drifting through space in Astra Industria
View Astra Industria
Kittenpire project coverKittenpire

2D GAME PRODUCTION · TOWER DEFENSE

Kittenpire

A character-focused tower-defense game that modernizes the genre with faster pacing and deeper progression. Its visual identity is entirely hand-drawn and animated, supported by a dedicated 2D art team and a structured production workflow.

  • 2D game development
  • Hand-drawn art
  • Character animation
  • Art pipeline
  • Tower-defense systems
  • Progression
KEY CHALLENGE
Build a scalable production workflow for a content-heavy game created entirely with hand-drawn artwork and animation.
TEAM CONTRIBUTION
Game production, technical workflow design and integration of the hand-drawn content pipeline.
View Kittenpire
Tank Maniacs project coverTank Maniacs

SHIPPED PARTY GAME · LOCAL MULTIPLAYER · STEAM

Tank Maniacs

A chaotic couch-party tank game for one to four players, built around short, unpredictable battles in hand-drawn post-apocalyptic arenas. Players fight free-for-all or in teams, master 11 unusual tanks and react to hazards and power-ups introduced by the Showrunner. Eight distinct levels, four game modes, AI opponents, dynamic commentary and Twitch audience voting keep matches changing. Released on Steam with full controller support, Remote Play Together and 20 achievements after winning two game-development competition awards.

  • Technical leadership
  • Local multiplayer
  • Physics-driven combat
  • AI opponents
  • Dynamic commentary
  • Twitch integration
  • Steam release
SHIPPED PRODUCT
Keep every local multiplayer match readable, reactive and unpredictable without losing the game's distinct comic personality. · Released 5 December 2019 · 1–4 players · 8 arenas · 11 tanks · 20 Steam achievements
TEAM CONTRIBUTION
Technical leadership and development of a released Steam title.
View Tank Maniacs
VOXSYS project coverVOXSYS

MOBILE VR · COMPETITIVE MULTIPLAYER FPS

VOXSYS

A Meta-commissioned competitive voxel arena FPS built from scratch for mobile VR. The game runs at 90 FPS through low-level optimization, Burst compilation and native container usage, while a fully client-side predicted multiplayer framework keeps combat responsive and low-latency.

  • Unity
  • Mobile VR
  • Competitive FPS
  • Voxel systems
  • Client prediction
  • Burst
  • Performance optimization
PROOF
Commissioned by Meta · 90 FPS on mobile VR hardware
TEAM CONTRIBUTION
Full game development, performance architecture and implementation of the predicted multiplayer framework.

GAMEPLAY

First-person view from a VOXSYS spawn pod looking down the lit arena corridor
VOXSYS players advancing down a magenta voxel arena lane beneath the game's neon logo
Two VOXSYS competitors duelling between blue voxel cover blocks
View VOXSYS
Runofstone project coverRunofstone

REAL-TIME MULTIPLAYER STRATEGY · PVP

Runofstone

A free real-time PvP strategy game built around fast competitive battles and hundreds of collectible tactical boards. Players use them to shape attacks, defenses, traps and special effects, while character upgrades, unlockable portals, clans and cooperative rewards create a broader progression and community layer.

  • Real-time multiplayer
  • PvP
  • Strategy systems
  • Collection systems
  • Progression
  • Clans
  • Community features
KEY CHALLENGE
Combine fast competitive matches with enough strategic variety, progression and social structure to support long-term play.
TEAM CONTRIBUTION
Realtime game systems, progression features and multiplayer product development.
View Runofstone
Avander VR / Mentis project coverAvander VR / Mentis

ENTERPRISE VR · FULL-STACK IMMERSIVE PLATFORM

Avander VR / Mentis

An enterprise VR safety-training platform combining a VR client, a browser-based content editor and a cloud backend with media processing. Developed through approximately 1.5 years of continuous production, the system has been used by Samsung and Hydro for industrial training programs across Central Europe.

  • Enterprise VR
  • Web editor
  • Cloud backend
  • Media pipeline
  • Content management
  • Production rollout
PROOF
Three-tier platform · Approximately 1.5 years of development · Industrial production use
TEAM CONTRIBUTION
Design and delivery of the VR client, browser editor, cloud backend and media-processing pipeline.
View Avander VR / Mentis
ADDITIONAL TEAM CREDITS

Additional individual team experience includes contributions to The Elder Scrolls Online and multiple mobile game projects.

YOUR NEXT BUILD

Need the game, the systems behind it, or both?

Bring us a concept, an existing build or a production problem. We can lead the player-facing game development, the backend and online systems, or both as two clearly scoped workstreams connected by one technical plan.

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