Game Development
Full-cycle games, Unity systems, custom algorithms, PC and console, mobile products, VR and AR from discovery to release.

WHAT WE DO
Choose one specialist discipline or connect the complete stack through one senior team.
WHAT WE BUILD
Backend Alchemist brings together player-facing product development, backend and cloud engineering, and applied AI. You can engage one specialist workstream without buying the rest, or use one senior team to coordinate the contracts and release plan across them.

Full-cycle games, Unity systems, custom algorithms, PC and console, mobile products, VR and AR from discovery to release.
Multiplayer, matchmaking, player services, dedicated servers, managed hosting and infrastructure for connected products.
AI product integration, model adaptation, agent orchestration and realtime game AI with evaluation and operating controls.
Explicit client, service, data and release contracts when a product needs two or all three disciplines to work together.
HOW WE WORK
Start with the layer that contains the current risk. We scope ownership, interfaces and outcomes before proposing a team, so a focused need does not turn into an unnecessarily broad engagement.

Tell us what users or players must be able to do and what has to work on launch day.
Separate client, online, infrastructure and AI concerns and identify the boundary that needs coordination.
Choose an audit, prototype, production milestone or managed responsibility with measurable acceptance criteria.
Add disciplines or capacity only when validated product and technical needs justify them.
DELIVERABLES
The artifacts vary by service, but responsibility and the path to a usable result do not remain implicit.
TEAM EVIDENCE
Projects include original Backend Alchemist productions and work delivered by current team members in previous studio, leadership and contract roles. Each project page states the team's contribution.

Bad Goons
Connects Unity gameplay, custom voxel systems, multiplayer, dedicated Linux servers, containers and cloud deployment.
View project
Avander VR / Mentis
Connects an immersive client, browser content editor and cloud media backend in one production platform.
View project
Beanstalker
Shows commercial full-cycle VR production, procedural scale, performance engineering and later multiplayer expansion.
View projectFAQ
No. Each discipline is independently scoped and estimated. Cross-discipline work is proposed only where the product actually crosses those boundaries.
Yes. We define ownership, interfaces, environments and release responsibilities so internal and external teams can deliver without hidden gaps.
Usually a focused discovery, audit or risk prototype that produces evidence for the next architecture, budget or production decision.
NEXT STEP
A technical lead will review the current state and recommend the smallest useful next step.
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