Realtime e sessions
Authority, replication, lobbies, matchmaking, reconnects e match result flow.
BACKEND E NUVEM
Multiplayer em tempo real, matchmaking, serviços de jogador, servidores dedicados e operações em nuvem para jogos conectados.
ESCOPO DA DISCIPLINA
Nossa disciplina de backend cobre realtime multiplayer, matchmaking e lobbies, player services, dedicated servers, managed hosting e cloud infrastructure.
Projetamos em torno de game actions, session lifecycle e valuable player state — não generic web traffic. Client contracts, deployment, observability e recovery fazem parte do mesmo technical plan.
Authority, replication, lobbies, matchmaking, reconnects e match result flow.
Identity, progression, inventory, economy, configuration e live-operation tools.
Headless builds, allocation, regions, scaling, safe rollout e proteção de active matches.
CI/CD, data, observability, recovery, security, cost control e managed response.
PRIORIDADES TÉCNICAS
Mapeie authority, state, traffic, consistency, failure e ownership antes de escolher infrastructure.
Defina interfaces versionadas de client, service e operations para que as equipes possam trabalhar de forma independente.
Exercite latency, retries, duplicate work, disconnects, dependency failure e burst demand.
Faça deploy com metrics úteis, controlled rollout, recovery procedures e run cost visível.
COMECE POR ESTA DISCIPLINA











