SELECTED TEAM TRACK RECORD

Games, immersive products and online systems built for production.

From commercial VR releases and hand-drawn multiplayer games to enterprise training platforms and rapid product prototypes, our team has delivered projects across both sides of game technology: the experience players interact with and the systems that keep it running.

The projects below include original Backend Alchemist productions as well as work delivered through prior studio, leadership and contract roles by current team members. Each project profile states the team's involvement.

Showing 9 projects

Bad Goons project coverBad Goons

LARGE-SCALE MULTIPLAYER FPS · DESTRUCTIBLE VOXEL WORLD · FULL-STACK DEVELOPMENT

Bad Goons

A large-scale multiplayer FPS set on a shifting voxel battlefield where players can dig trenches, destroy cover, reshape terrain and build new defensive positions during the match. The production architecture connects responsive Unity gameplay, client/server prediction, dedicated Linux game servers and containerized cloud deployment.

  • Unity 6
  • Multiplayer FPS
  • Voxel terrain
  • Client/server prediction
  • Dedicated servers
  • Linux
  • Docker
  • Cloud deployment
CURRENT STATUS
In active development · Designed for 64-player battles · Dynamic destructible terrain
TEAM CONTRIBUTION
Original game concept, gameplay development, multiplayer architecture, dedicated-server infrastructure, cloud deployment and technical production.
View Bad Goons
Beanstalker project coverBeanstalker

COMMERCIAL VR · FULL-CYCLE GAME DEVELOPMENT · MULTIPLAYER

Beanstalker

A commercial VR title taken from concept to launch by an 18-person cross-functional team. Its fully procedural four-kilometer world runs above 90 FPS, while a post-launch four-player co-op mode became the project's main growth driver. The game sold 60,000 copies and reached 90% positive Steam reviews.

  • Unity
  • VR
  • Full-cycle production
  • Procedural systems
  • Four-player co-op
  • Performance optimization
PROOF
60,000 copies sold · 90% positive reviews · 90+ FPS · 4 km procedural world
TEAM CONTRIBUTION
Technical direction, architecture and production coordination across engineering, game design and art.
View Beanstalker
Incrempire project coverIncrempire

RAPID GAME VALIDATION · STEAM DEMO

Incrempire

An incremental tower-defense game turned into a public Steam demo in just two months. An accelerated, AI-assisted production workflow helped the team move quickly, while the game attracted multilingual influencer coverage and overwhelmingly positive early feedback from more than 50 users.

  • Game development
  • Rapid prototyping
  • Gameplay systems
  • Production workflow
  • Steam demo
PROOF
Playable demo in 2 months · Feedback from 50+ early users
TEAM CONTRIBUTION
Game design, gameplay production and rapid product validation.
View Incrempire
Astra Industria project coverAstra Industria

TECHNICAL PROTOTYPE · FACTORY-BUILDING GAME

Astra Industria

A Factorio-inspired sci-fi factory builder developed as a technical prototype. The project focused on validating its core factory-building systems, atmosphere and commercial potential. Even with placeholder visuals, early advertising tests generated unusually strong conversion signals.

  • Technical prototyping
  • Factory systems
  • Simulation gameplay
  • Product validation
  • Sci-fi worldbuilding
KEY CHALLENGE
Validate a systems-heavy game concept and its market appeal before committing to full production.
TEAM CONTRIBUTION
Technical prototyping, simulation-system development and early product validation.
View Astra Industria
Kittenpire project coverKittenpire

2D GAME PRODUCTION · TOWER DEFENSE

Kittenpire

A character-focused tower-defense game that modernizes the genre with faster pacing and deeper progression. Its visual identity is entirely hand-drawn and animated, supported by a dedicated 2D art team and a structured production workflow.

  • 2D game development
  • Hand-drawn art
  • Character animation
  • Art pipeline
  • Tower-defense systems
  • Progression
KEY CHALLENGE
Build a scalable production workflow for a content-heavy game created entirely with hand-drawn artwork and animation.
TEAM CONTRIBUTION
Game production, technical workflow design and integration of the hand-drawn content pipeline.
View Kittenpire
Tank Maniacs project coverTank Maniacs

COUCH CO-OP · CREATIVE GAME DEVELOPMENT

Tank Maniacs

A real-time couch co-op game that channels the tactical chaos of classic artillery titles through hand-drawn comic visuals and physics-driven interactions. The menu becomes part of the experience, while an adaptive sports-commentator narrator reacts to every match as it unfolds.

  • Couch co-op
  • Physics gameplay
  • Hand-drawn art
  • Interactive menus
  • Adaptive narration
  • Game design
KEY CHALLENGE
Keep every local multiplayer match readable, reactive and unpredictable without losing the game's distinct comic personality.
TEAM CONTRIBUTION
Technical leadership and development of a released Steam title.
View Tank Maniacs
VOXSYS project coverVOXSYS

MOBILE VR · COMPETITIVE MULTIPLAYER FPS

VOXSYS

A Meta-commissioned competitive voxel arena FPS built from scratch for mobile VR. The game runs at 90 FPS through low-level optimization, Burst compilation and native container usage, while a fully client-side predicted multiplayer framework keeps combat responsive and low-latency.

  • Unity
  • Mobile VR
  • Competitive FPS
  • Voxel systems
  • Client prediction
  • Burst
  • Performance optimization
PROOF
Commissioned by Meta · 90 FPS on mobile VR hardware
TEAM CONTRIBUTION
Full game development, performance architecture and implementation of the predicted multiplayer framework.
View VOXSYS
Runofstone project coverRunofstone

REAL-TIME MULTIPLAYER STRATEGY · PVP

Runofstone

A free real-time PvP strategy game built around fast competitive battles and hundreds of collectible tactical boards. Players use them to shape attacks, defenses, traps and special effects, while character upgrades, unlockable portals, clans and cooperative rewards create a broader progression and community layer.

  • Real-time multiplayer
  • PvP
  • Strategy systems
  • Collection systems
  • Progression
  • Clans
  • Community features
KEY CHALLENGE
Combine fast competitive matches with enough strategic variety, progression and social structure to support long-term play.
TEAM CONTRIBUTION
Realtime game systems, progression features and multiplayer product development.
View Runofstone
Avander VR / Mentis project coverAvander VR / Mentis

ENTERPRISE VR · FULL-STACK IMMERSIVE PLATFORM

Avander VR / Mentis

An enterprise VR safety-training platform combining a VR client, a browser-based content editor and a cloud backend with media processing. Developed through approximately 1.5 years of continuous production, the system has been used by Samsung and Hydro for industrial training programs across Central Europe.

  • Enterprise VR
  • Web editor
  • Cloud backend
  • Media pipeline
  • Content management
  • Production rollout
PROOF
Three-tier platform · Approximately 1.5 years of development · Industrial production use
TEAM CONTRIBUTION
Design and delivery of the VR client, browser editor, cloud backend and media-processing pipeline.
View Avander VR / Mentis
ADDITIONAL TEAM CREDITS

Additional individual team experience includes contributions to The Elder Scrolls Online and multiple mobile game projects.

YOUR NEXT BUILD

Need the game, the systems behind it, or both?

Bring us a concept, an existing build or a production problem. We can lead the player-facing game development, the backend and online systems, or both as two clearly scoped workstreams connected by one technical plan.

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